When a user first comes into contact with a product, he needs to achieve the expected goal through continuous learning and trial based on his past experience. At this time, the user's past experience and learning ability affect the quality of the experience executive email list . This is why we advocate "respecting user habits and reducing User concerns executive email list and learning costs". When the user is constantly familiar with the product and enters the interactive stage, the product has already played a role in the user's life.
Finally, when the user is familiar with all the functions, knows how to personalize the settings, and becomes an expert user, the user will have expectations for the produc executive email list t and will give back some personal opinions, then the iteratively updated version can meet their expectations. factors that affect the experience. John Dewey's "One Experience" thought points out executive email list that the layers of user experience are: aesthetic experience, meaning experience and emotional experience .
Aesthetic experience is the experience brought by the five senses, which varies from person to person, and the user's subjective feeling has a decisive impact; the executive email list meaning experience is related to the user's cognition, and is the experience brought by rational thinking based on the user's experience; the emotional experience is the user's perception o executive email list f The feedback of events is an emotional response, which is generated by users according to their own needs and the actual state.